Learn from the experts.
Learn to gamify your own training programs
Training departments across all industries are realizing that the use of gaming in their training strategies boosts the efficiency of those programs, by increasing learner engagement and motivation. But how do you do it right?
Drawing on a decade of game industry experience, 42 Comets has developed a course on the Gamification of Training. Designed specifically for instructional designers and training professionals, the course teaches you how to apply the principles of game design and storytelling to your training programs, making them instantly more immersive.
The nitty gritty
You will learn...
To use game and narrative mechanics to maximize retention of information;
To schedule rewards properly to optimize reflex-building;
To pick the best game mechanics for your audience and content;
To increase your design toolbox to engage different personality types;
To evaluate gamified learning activities for different situations;
Production best practices straight from the entertainment industry to create the most effective gamification.
The course is specially designed for instructional designers and training professionals, including trainers, CLOs, training managers and other educators.
The game designer’s toolbox
Different game mechanics for different skill types
Production best practices
How to tutorialize a game
Using e-learning software to produce games
Production tools to get you designing fast
The course is given as an in-class workshop using a hands-on approach. Learners discover the methods of gamification through practice and analysis of well-known examples (TV, games, sports, movies, etc). Throughout the workshop, participants develop and test a learning game through a series of guided exercises.
Online or classroom?
The principles taught in this course apply to any form of knowledge transfer. Whether you are a classroom educator or an e-learning developer, you’ll be able to apply the lessons of gamification to your own courses.
Duration and size
Depending on your particular needs, the course can be presented as a one-day introduction, up to a 2- or 3-day full workshop.
Class size is usually between 6 and 12 participants.
Marie-Jo has a dual background in game production and instructional design.
A veteran game producer, she spent a decade creating engaging interactive games for Disney, 20th Century Fox, Marvel, Warner Brothers, Sega and Ubisoft.
An instructional designer since 1992, she has created and taught custom courses in topics ranging from cooling system repair to filmmaking, from organic chemistry to natural disaster management. Her clients have included Autodesk, Hydro-Québec, CGI and Ubisoft.
She holds a Bachelor’s degree in Psychology and has taught college-level game design in a variety of venues, including Ubisoft Campus.
”Marie-Jo knows how to captivate people and her knowledge of how the brain works relative to gaming and behaviour is incredible. If anyone can offer you a new game changer (sorry bad pun) in the field of learning it's her”.E. VanderveldtStorefront media